We are an indie-game studio based in Seoul, Korea. We are truly dedicated to the science of fun. Team Cogoo strives to explore the good we can do with games. We wish to experiment new authentic game mechanics based on new user experiences. In late 2012, our co-founders created our first indie project puzzle game 'Jelian'. In early 2014, Team Cogoo created 'Wicked Snow White'. Now the creators of 'Wicked Snow White' is proud to present our next 'Wicked' puzzle series called 'Wicked OZ' coming soon on Apple iTunes AppStore, Google Play & Amazon Kindle Android Store. Hope you find our games UNIQUE & SPECIAL!
Wicked OZ, Wicked Snow White, Jelian, OvenBreak, Audition & MapleStory
( Founder & CEO )
Wicked OZ, Wicked Snow White, Jelian, PICNIC & Nate ON Messenger
( Co-founder & CTO )
MapleStory, Audition, Battle Field, Garfield, Tangled Animation...
Art Director
Games you want to make!
( 1 Designer 1 Programmer)
Wicked OZ, Wicked Snow White & 애니팡 사천성 for Kakao
( Game Producer )
Wicked OZ, Cursor, FlyAngle & 런어웨이(네이트앱스토어)
( Client Programmer )
Wicked OZ, FlyAngle & Wicked Snow White
(Game Producer)
Wicked OZ, Wicked Snow White
(Sound Artist)
Wicked OZ, Society
(Game Graphic Designer)
As much as we want to shoot for the stars, we would love to work with people who have the same mindset. Which star are you aiming for?
If you love games and are passionate about playing them, you're in the right place. But why do 'you' have to make games?
We value 'you' being 'different'. Different opinions, backgrounds...you name it. How can we be more 'diverse' by working with you?.
We believe this is the foundation of making really cool games. So what drives 'your' curiosity?
"I'm curious what our players would think of my idea?, How can I prove this with metrics?" is how we make games.
If you want a job where you just show up and someone tells you what do do, You're at the wrong place.
Producers wear many hats from game design, data science, user acquisition, Quality Control, Community Management to whatever it takes to make this game work.
Programmers are gameplay masters. Beyond building tech, you will wear your designer hat and make a ton of calls on what goes into, and what doesn’t go into, games.
As a Game Artist, you will have a portfolio of proven quality with a determination to push boundaries and create kick-ass art. Concept, illustrations to animations is a must.
We have exploring this genre with 'Wicked' series. We hope to create a unique style of play. Easy to play but hard to master genre.
This genre is targeted more towards casual/mid-core action. It can become immediately addictive to younger ages.
This is a special & difficult genre for us. We are learning how to help autistic patients learn better through apps & games.
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[프로젝트: "알파3"]
Somewhere on Earth
Looking towards Mars
Mon - Fri : 10am to 7pm
Except on Crunch Mode Days!